By Frans Mayra
Key options and theories are illustrated with dialogue of video games taken from varied ancient levels of video game tradition. Progressing from the straightforward, but enticing gameplay of Pong and text-based experience video games to the complicated digital worlds of up to date on-line video games, the ebook courses scholars in the direction of analytical appreciation and significant engagement with gaming and video game studies.
Students will examine to:
- comprehend and examine varied facets of phenomena we understand as 'game' and play'
- establish the most important advancements in electronic video game layout via dialogue of motion in video games of the Seventies, fiction and event in video games of the Nineteen Eighties, three-dimensionality in video games of the Nineties, and social features of gameplay in modern on-line games
- comprehend video games as dynamic platforms of meaning-making
- Interpret the context of video games as 'culture' and subculture
- examine the connection among expertise and interactivity and among 'game' and 'reality'
- Situate video games in the context of electronic tradition and the data society
With additional analyzing feedback, pictures, routines, on-line assets and a complete bankruptcy dedicated to getting ready scholars to do their very own online game reports venture, An creation to video game Studies is the total toolkit for all scholars pursuing the research of video games.
The better half web site at www.sagepub.co.uk/mayra comprises slides and assignments which are compatible for self-study in addition to for school room use. scholars also will make the most of on-line assets at www.gamestudiesbook.net, with a view to be on a regular basis blogged and up to date by way of the author.
Professor Frans Mäyrä is a Professor of video games reports and electronic tradition on the Hypermedia Laboratory within the college of Tampere, Finland.
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Extra info for An Introduction to Game Studies
An Introduction to Game Studies by Frans Mayra