By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this e-book bargains the 1st advisor to engine layout and rendering algorithms for digital globe purposes like Google Earth and NASA international Wind. The content material can also be necessary for common photographs and video games, in particular planet and massive-world engines. With pragmatic recommendation all through, it's crucial interpreting for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a unique themes path in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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Extra info for 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring